Frank Buss
2006-02-05 07:53:12 UTC
Now it works on Mac, too, with OpenMCL 1.0:
Loading Image...
The trick was to start the Cocoa REPL first with (require "cocoa"). Then,
after loading CFFI, the SDL library has to be loaded with this line:
(cffi:load-foreign-library "/Library/Frameworks/SDL.framework/SDL")
ASDF is included in OpenMCL and can be loaded with (load
"/path-to-OpenMCL/tools/asdf.lisp")
The mouse-painter program doesn't work, because the program doesn't receive
the mouse events. I think this could be a problem with mixed Carbon/Cocoa
event handling.
Loading Image...
The trick was to start the Cocoa REPL first with (require "cocoa"). Then,
after loading CFFI, the SDL library has to be loaded with this line:
(cffi:load-foreign-library "/Library/Frameworks/SDL.framework/SDL")
ASDF is included in OpenMCL and can be loaded with (load
"/path-to-OpenMCL/tools/asdf.lisp")
The mouse-painter program doesn't work, because the program doesn't receive
the mouse events. I think this could be a problem with mixed Carbon/Cocoa
event handling.
--
Frank Buss, fb at frank-buss.de
http://www.frank-buss.de, http://www.it4-systems.de
Frank Buss, fb at frank-buss.de
http://www.frank-buss.de, http://www.it4-systems.de